overview

This project was inspired by the announcement of SpacetimeDB. I used to love playing Bomberman as a kid, when I saw the SpacetimeDB announcement unlimited Bomberman was the first thing that popped into my head. Unlimited players, infinite map, minimal infrastructure, minimal development complexity. The concept seemed really fun and easy to implement.

stack

Rust React/Vite SpacetimeDB service
  • SpacetimeDB was the inspiration for this whole project, offering a unique approach to handling data and business logic.
  • I chose Rust for the backend language because I've been wanting to learn it and this seemed like a good opportunity.
  • I wanted a front end framework that was lightweight and simple, Typescript has native support in Spacetime, React was the winner.

links

notes

Current status is that MVP is done. Notes Notes Notes

resources